Druid and what they are:
druids
are lovers of the nature of time, keepers of the energy that binds time
together as the seed grows into tree,so does time gather in age....
druids seek to preserve the nature of life in rock stone or tree
they know the energy of these and for ritual by them, they worship no
god or nature, but respect the truth of these in lifes timely circle....
cool huh, druids as women would have sex with the male of their
village and take the hand of both male and female and anoint a tree,
it
was to be reminded of their balance in nature as equals, and in this
balance however, only title was given to men, not privilege or duty, for
the secrets of the druids were totally women, again
the rituals consisted of the herbs of 4 types, these herbs were used in many things,
later a chapter of dark magic was made to protect those secrets
druids were then turned on as witches or such, and had to hide in outer territories to escape be judged, they never went underground, or any
such thing like that and they weren't the orginal keepers of
stonehenge, it was in the travels they came to this structure and later
added their wisdom to the night rituals
Echtra "Adventure" lol,
Translated it means "to take on, or venture into..." expeditions and
journeys on holy ground. This way of magic often happens "accidentally"
to heroes, warriors, and hunters.
Dra/iocht The word
for magic lol,. Literally translated, it means "what Druids do" modern
understanding... (truthfully it is by the words of the dragon, or
dragon's words/wisdom)
Fi/rinne "Truth", or
"Justice" lol, once again it is a simple translation (truthfully it
means : the reality, or of the known) The binding force of
nature, the way of nature.
--------------------------------------------------------------------------------------------------------------------------------------
Agrafe mira kemnou shad Ocumen
The
art of the Druid, arguably, sadly has not been around as long as human
kind itself. The interface between human and nature has always been a
topic of interest to those that wished to find harmony. From the innate
interest in our surroundings humans have found a mystic method, as well,
of working with the environment in the form of Shamanic and Druidic
magics -- nature and time based magic, in general. There are some common
threads that run along all of these varied traditions, however, and
these are the things which define the use of the Druidic magics. In all
of these magics, the constant has been the use of a sole entity, a
synergy with the flow of nature, minor Advanced elemental skills, and
the use of nature to restore itself. Long before the days of the fantasy
genre as we know it now, there were the stories and legends and beliefs
of the magicians of nature. One part of their art was a communication
with the spirits of nature. The legends of creatures we now call
mythological being, or names drawn from that which some call "otherkin",
stem from a much earlier time. Stories of creatures that existed in the
trees, in the waters, in the airs, and in or around many other things
can be traced back with ease to early Greek mythology if your looking at
druid by way of pagan ideals only, which at that time was mystic
belief. This tradition of communicating with the fae and sprites has
been carried over into the realm of the Druid which they didn't. Undine,
sylph, dryad, pixie, sprite, faerie, and other nature creatures are a
natural part of the workings of many of this type of magi (not). Some
creatures, such as some of the types of dryad, are said to inhabit trees
or lakes (depending on the sort) and will aid the magician attuned to
their presence and who protects their habitation. These creatures have
been noted, throughout the ages, to speak to the magi/mage and related
the tales of the forest, or to induce pleasant dreams while the
magi/mage sleeps not just druid or magic users, but any who those chose
of friendliness (noted). They are known to keep away trespassers from
their beloved nature, to influence targets designated by keepers of
nature, to relay information to and from the animals, and to sooth there
general cares, more or less. Also the in the realm of the nature
magician, and most particularly the Shaman, is the desire to create a
unity of being with nature. Instead of working outside the bounds of
nature or attempting to use nature in the cosmic clash of wills, the
Druid is adopted into by a elder to fully understand the innermost
mechanics of nature and become part of the mystic workings within that
system to their fullest capacity. Towards this end, the forces of nature
will naturally be attuned to the magi/mage and will aid them, thus
mirroring, in a way, the sentiment expressed by King Solomon (?) in the
Lemegeton when he said
"Magic,as the most Absolute, and most Divine
Knowledge of Natural Philosophy, highest in its works and wonderful
operations of the inward and designed virtue of things; being applied
to proper Agents, Patients, strange and holy bought effects will thereby
be produced. Whence one are profound and diligent searchers they,
because of their skill, know how to interact with an effect, the which
to the loathsome shall seem to be a heaven asked." This sentiment -- of
working inside the confines of the natural world yet appearing
para-natural through a more perfect understanding -- is at the very
heart of the Druidic philosophy of magic and the use of nature's energy.
In Druidic lore, this power was even given a name: the Green Man. if
inscribing pagan, not druid. The Green Man is a male form of the same
sentiment of Gaia, or Mother Earth. The Green Man is a folklore told
only by pagans not the spirit of nature itself, in a way, almost an
entity, Druid do tend to "control" nature;
Also tightly bound into
this art is the use of the raw elemental powers. Elementalism in
philosophy, to a lesser extent, is a key to power in the Druidic theory.
A common tie with the natural powers allows the Druid to access the
lesser Elemental effects insofar as their aide the power of nature to
run its course this was defined as the beginning of "witchhood" when they
linked and then later added their ranks to the way of "witchcraft" for a
time.... However, this is somewhat of a side-note in the larger scheme
of things. Another lesser-mentioned ability of the Druid is that of
shapeshifting. If granted blessings by the Green Man, or simply through
their own adept skill in the natural arts, some Druidic lore indicates
that the ability to change into a wolf was possible (this ability is
known as "lycanthropy" and is more pagan story then true druid. It is
not mentioned whether this ability is the actual physical modification
of body, or whether it is only taking on the mind of animals (usually
more specifically a wolf). Most assume it was a combination of the
terror of enemies of the Druids combined with the sight of their apparel
(which would have been furs only in winter and late spring), but, even
if not actual lycanthropy, the art of Berserk and taking on "animal
spirits" remains even to this day. a norse id'ism and later shaman added
working
The last notable skill of the Druid/Shaman/Nature magician
is their ability to use the restorative and firm properties of the
nature energy to heal and renew to the end of the restoration of the
natural flow of things, or to end unnatural disruptions with 4 plants.
This has been done, in almost all traditions (though going by different
names), by creating a Grove. The creation of a central place in nature
where the magician can work from, somewhat as a center of operations, is
known for its ability to aid in physical rejuvenation and to once again
align the misinformed energies that may be present in a body. It is an
ability which provides strengths for the creatures of nature at a
Druid's command, which maintains a balance, and which enables the normal
way of things to resume. This grounding ability acts as a canopy
through which the magi may take comfort, shelter, and may restore their
energies once more. The eternal struggle between nature and chaos is one
which continues, and at both sides there are always contestants. Order
and Anarchy are always at each other's heels, and it is Nature that
finds the balance between them.
The Gifts one might acquire in learning , they have:
stone and tree
the 3 blades
the dragon of fire
the keystone 4 plants/herbs
the magic of the ru sygils
wine and blood
the green eyed death
the cane of Aboth
Dragonwood Stone Mages and Dark Witches
No comments:
Post a Comment